From concept to completion: How AI transforms the creative process in game design and development
Real Case Studies
From Weeks
AI Models Used
gameplay:
core_loop: "dodge, blast, collect, upgrade"
theme: "poultry farm chaos"
difficulty: "simple to learn, chaotic to master"
AI assists in brainstorming game concepts, mechanics, and narratives, turning vague ideas into structured designs.
From concept to playable prototype in hours, not weeks. AI accelerates the iteration cycle dramatically.
Comprehensive Game Design Documents created collaboratively between human creativity and AI precision.
AI helps design scalable, maintainable code structures and suggests best practices for implementation.
A complete game development journey from a friend's casual idea to a production-ready Game Design Document in just 24 hours, powered by AI collaboration.
Started with a simple idea: "Get eggs from aggressive humanoid chickens"
Used multiple AI models to flesh out the core concept
Each model contributed unique perspectives on gameplay mechanics, balancing, and technical implementation.
Defined the 30-90 second micro-loop that hooks players
Added the "Connection" theme with ally mechanics
Comprehensive 300+ line Game Design Document with precise specifications
Empowering non-technical designers: Building a complete web-based level editor with Unity integration in days, not weeks.
A new designer joined the team with zero Unity experience but needed to design levels for a mobile platformer game immediately.
Started with a list of game elements and feature requests from the designer
Used Roo Code and GitHub Copilot Agent to build a complete Vite/React app
Built Unity importer counterpart for seamless collaboration
Intuitive grid-based level design with real-time preview
Platforms, collectibles, enemies, hazards - all configurable
Pan, zoom, mini-map, and snap-to-grid functionality
Context-sensitive configuration for all game elements
"From feature list to production tool in one night and morning. The designer was creating levels hours after the tool launch. Unity training would have taken weeks."
From YouTube video to playable web game: AI extracts rules, reframes for digital play, and generates a complete implementation.
Watched a YouTube video of an intriguing pen-and-paper board game and wondered: "How would this work on web/PC?"
Used Gemini to analyze video and extract complete game rules
Used Gemini to reframe physical rules for web implementation
Built complete web app using GitHub Copilot Agent with Claude Sonnet 4
PvP, PvE, and even EvE (watch AI battles!)
Three difficulty levels with strategic AI behavior
Beautiful, responsive design with smooth animations
Score tracking, game history, and interactive rules
"3 hours from watching a YouTube video to having a fully playable web game with AI opponents. Traditional development: weeks for rule documentation, UI design, and implementation."
Human creativity meets AI brainstorming
Core mechanics extrapolated into full systems
Comprehensive GDD with precise specifications
Technical implementation planning
24-hour turnaround from concept to production-ready design
AI ensures all systems integrate cohesively
Multiple AI perspectives reveal edge cases and opportunities
Automatic generation of comprehensive, precise specifications
The models, methods, and workflows that powered all three case studies from concept to completion.
Strategic model selection for optimal results across all projects.
Beam Mode queries 4+ models simultaneously for comprehensive coverage
Gemini extracts complete game rules from video in minutes
V1 โ V2 โ V3 โ Production in hours with AI feedback
Autonomous agents handle end-to-end implementation
Every tool used across all three case studies, from concept to completion
Multi-model collaboration platform for diverse perspectives and consensus building
Used in: Case Study 1 (Tom Brown GDD) - 558 total score
AI-powered development agents for rapid prototyping and full-stack implementation
Used in: Case Studies 2 & 3 (12hr editor, 3hr game from video)
Extract game rules and mechanics from videos and visual content
Used in: Case Study 3 (Black Hole Board Game - minutes to extract full ruleset)
AI-powered product management and roadmap planning
Use Case: Streamline game development planning and team coordination
AI-assisted UI mockups and wireframe generation
Use Case: Design game UIs, menus, and HUD elements with AI assistance
3D character creation and animation with AI
Use Case: Accelerate 3D character pipeline and animation workflow
Autonomous AI agents that handle complete development workflows
Used in: All case studies for rapid development and iteration
Real-world examples from Case Study 1: Tom Brown - Poultry Farmer
Four AI models simultaneously analyzed the core concept:
Combined the best elements from each model:
Each version improved through AI feedback:
Actual data formats and code patterns generated by AI across all three case studies:
# Case Study 1: AI-Balanced Enemy Stats
enemies:
chicken:
hp: 35
speed: 2.5 # m/s
role: "rusher"
duck:
hp: 55
speed: 1.8
role: "grenadier"
quail:
hp: 18
speed: 4.2
role: "skirmisher"
# Case Study 2: Level Data Format for Unity Import
level:
grid: { width: 9, height: variable }
items:
- { type: "platform", x: 4, y: 5, variant: "moving" }
- { type: "collectible", x: 7, y: 3, variant: "powerup" }
# Case Study 3: Board Game Rules Extracted from Video
blackhole:
board_size: 21
players: 2
numbers_per_player: 10
winning_condition: "highest_sum_after_blackhole"
"The right AI model for the right task. The right workflow for the right challenge. That's how you ship in hours instead of weeks."
Three real projects. Three different challenges. One transformative approach that changes everything.
Ideas to implementation in hours, not weeks. Test and refine faster than ever before.
AI handles documentation, boilerplate, and integration. You focus on what makes your game unique.
Small teams can compete with studios. Solo devs can build ambitious projects. The barriers are gone.
"What used to take weeks or months now takes hours or days. And the quality is better because AI perspectives reveal what we'd overlook. This isn't the futureโit's happening right now."
Use Beam Mode or similar tools to get diverse AI perspectives on your game concepts and mechanics
Build editors, pipelines, and workflows tailored to your team's needs in hours
Transform videos, reference games, and media into structured mechanics and systems
Let AI agents handle implementation while you focus on creativity and vision
It's "How fast can you adapt to stay competitive?"
This presentation? Also built with AI. Meta? Absolutely. Effective? You're seeing the proof. ๐ฎ๐ค